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Tongo (Star Trek) : ウィキペディア英語版
List of games in Star Trek

The fictional ''Star Trek'' universe is memorable for various elements of imagined future culture, including a variety of sports, games and other pastimes. Some of these fictional recreational activities are closely associated with one race, although they may have gained adherents from other backgrounds. Others thrive on the interaction of different species.
Some of the games below were central to the plot of a single episode. Others were recurring plot elements, spanning multiple television series of the ''Star Trek'' franchise.
==Holodeck games==
The holodeck is a facility that simulates reality; it can replicate a wide variety of environments. It is found on starships and starbases in all the series that are set in the 24th century, i.e. ''Star Trek: The Next Generation'', ''Star Trek: Deep Space Nine'' and ''Star Trek: Voyager''. The holodeck is sometimes used for research or training, but is frequently shown in use for various forms of entertainment.
Some programs depicted in the various ''Star Trek'' shows include a Klingon calisthenics program, used heavily by Lieutenant Commander Worf; a park-like setting where Riker first encounters Data in "Encounter at Farpoint"; various 'social' programs, such as a mud-bath and a pool hall; and Jean-Luc Picard's ''Dixon Hill'' holonovels.
Other settings have sometimes been shown, such as the Jupiter Station Diagnostic Program which was used to maintain the Emergency Medical Hologram on various Starfleet vessels, the Utopia Planitia Shipyards, several Sherlock Holmes programs created by Data for his exploration of humanity, and various Shakespeare programs enjoyed by Jean-Luc Picard.
In ''Voyager'', an entire holographic village and its population were created. The "Fair Haven" program was originally designed for occasional enjoyment by the crew of ''Voyager'', but the characters become sentient by the time of the follow-up episode "Spirit Folk", and the captain orders that the holodecks be modified so that the program could remain running continuously.
Also in ''Voyager'', Seven of Nine is continuously frustrated by Captain Janeway's superior skill at ''Velocity'', a game played in a racquetball-type arena where opponents try to be the first to acquire the target of a flying discus and shoot it. The game is scored in points. Each time a player is unable to acquire the disc and is hit by it the other player scores a point. The game is played to ten points.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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